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Game of thrones civ mod
Game of thrones civ mod





game of thrones civ mod

Missionaries can only be purchased with Faith. Godswood: Allows the purchasing of Missionaries.+7 Combat Strength when attacking, and -7 Combat Strength when defending. Winter Wolves (Cregan): Unique light cavalry unit, replace the Horseman.+5 Combat Strength in the Snow or Tundra, no movement penalty in Hills or Forests. Spearwives (Jon): Unique Medieval era anticavalry unit.+5 Combat Strength against damaged units. Crannogmen: Unique Classical era ranged unit.Does not suffer combat penalties when damaged. Loyal Bannermen: Northern unique Medieval era melee unit, replace swordman.Unit maintenance reduced by 1 Gold per turn, per unit. (DANCE) Cregan Stark | Hour of the Wolf: Combat victories provide Culture equal to 50% of the Combat Strength of the defeated unit.(AEGON CONQUEST) Torrehn Stark | The King Who Knelt: Receives Science or Culture from Trade Routes to civilizations that are more advanced than the North (+1 per 3 technologies or civics ahead).When building Ancient and Classical wonders you may spend Builder charges to complete 15% of the original wonder cost.

game of thrones civ mod

(ANCIENT) Brandon Stark | Bran the Builder: Spend Builder charges to complete 20% of the original district cost.Jon Snow | The Bastard of Winterfell: One extra Wildcard policy slot in any government.Opposing civilizations receive double the war weariness for fighting against Eddard. When at war with a common foe, they and their allies share combat experience gains if within 5 tiles. Eddard Stark | The Quiet Wolf: May declare war on anyone at war with their allies without warmonger penalties.Robb Stark | The Young Wolf: Additional Military policy slot.Winter Is Coming: Extra territory upon founding cities. Possible new Extra Leaders: Maegor, Jaehaerys.

game of thrones civ mod

  • Changes on existing leaders, units, etc.
  • World wonders using existing models or new.






  • Game of thrones civ mod